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Arthur Aihaken
CODE.d
5102
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Posted - 2016.05.19 23:11:03 -
[1] - Quote
Arjar Skord wrote:I had some money on my Steam account and decided buy some plex during the eve steam-sale, already sold the Plex for ISK and now I'm planning on buying some injectors and get myself in to a Battleship for lvl 4 missioning.
I've enough ISK now to buy 30 injectors and from playing around with Evemon that seems more than enough to get Mastery IV on every battleship, including Marauders. I probably won't need that many since I already have some skills trained, and not every skill listed under mastery is useful, but they serve as a good base ( that's what I was told anyway ).
With that in mind, which Battleship should I train for?
I plan on doing missions for SoE since they seem to have the best ISK/LP, probably in Lanngisi since it's near of where I currently have my things. I guess the first thing you need to decide on is missiles, guns or drones as your primary weapon and based on what you may already have trained. Are you looking at a specific area of space or something region-inependent?
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5103
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Posted - 2016.05.20 00:58:23 -
[2] - Quote
Arjar Skord wrote:I like missiles so far ( I use a cyclone atm ), but if the other weapon types are better I can just inject and get them. I was planning on just clearing since I usually mission while watching tv shows/movies/streams so I get distracted way too often for blitzing to be efficient. That does help narrow it down. If we're sticking primarily with missiles, I would lean towards either the Rattlesnake or Golem. The Rattlesnake needs more skills to be effective (which isn't necessarily an issue) and does more raw damage, but has a harder time applying this because there are no inherent drone or missile application bonuses and missiles are limited to thermal or kinetic damage. The Golem has bar none the best missile application bonuses of any hull platform, an insane tank and the ability to salvage as you go. Both can be easily run with Hyperspacial rigs and Ascendancy implants to cut down on mission time (if I recall, SoE missions often have large AU distances).
You could also look at the Barghest, but even though it does more damage you'll find in practice it ends up doing the same or less applied damage with the lack of application bonuses. The Raven Navy Issue is almost identical to the Golem in terms of damage and application, but lacks any utility highs and tends to consume a lot of ammunition.
Stick with T2 cruise missile launchers and T2 Fury ammunition. Torpedoes lack sufficient range and you'll find whatever small damage and application gains are often offset by extra maneuvering and lost volleys in-transit. Rapid heavy launchers are really a PvP weapon as they have short range, high damage and excellent application - but the 35-second reload ends up placing the overall DPS well behind both torpedoes and cruise missiles.
Finally, we have the Raven, Navy Scorpion, Typhoon and Typhoon Fleet Issue. Most of these again do the same DPS on paper but this achieved through a higher rate of fire - so you'll consume more ammunition (the Typhoon Fleet Issue has the second highest raw DPS after the Barghest). All except the Raven lack any missile velocity bonus so you're looking at significantly longer flight times. The Typhoon does have the same explosion velocity bonus as the Golem, but as an armor setup it's pretty decent.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5105
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Posted - 2016.05.20 01:47:16 -
[3] - Quote
Arjar Skord wrote:Awesome, thank you! I'll start looking for some Golem fits then. You're more than welcome.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5108
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Posted - 2016.05.20 19:15:04 -
[4] - Quote
Celthric Kanerian wrote:As you have used skill injectors, I recommend that you do not get a Marauder, as you should get some experience with a T1 battleship before you get the other, as they are quite a expensive loss. This probably isn't a bad suggestion, but I would only fit T1 rigs or leave it unrigged so that when you go to eventually sell it and trade up to the Marauder you don't take an unnecessary ISK hit. While there are numerous Golem fits out there (including some I've shared), I'd probably go with something tankier and cap stable as it will be a bit more forgiving, ie: Damage Control, 2x Adaptive Invulnerabilities, 2x Large Cap Batteries and Large Deadspace shield booster. As you get more comfortable you can pare it down from there.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5122
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Posted - 2016.05.23 20:21:28 -
[5] - Quote
Klymer wrote:This is a recipe for getting ganked in Lanngisi , especially if your sitting there in a Marauder. I'd say start with a Dominix and drones and work up from there. Not to disagree with your point, but a lot of those look to be legitimate war targets as opposed to gank victims (at least within the last week anyway).
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5123
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Posted - 2016.05.24 23:17:06 -
[6] - Quote
SweetLips Shayiskhun wrote:This is online bullying and griefing and it is a violation. That's a keeper.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5130
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Posted - 2016.05.25 22:05:44 -
[7] - Quote
Bumblefck wrote:Perfection is a dish best served like wasabi . This thread went off the rails rather abruptly...
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5136
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Posted - 2016.05.27 20:56:05 -
[8] - Quote
ISD Fractal wrote:Let us do our best to stay on track and help the OP by answering the question he posed. I have removed some off topic and trolling remarks. Most of us have in fact been doing this, but since the third comment in one individual is trolling...
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5136
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Posted - 2016.05.29 01:20:04 -
[9] - Quote
Lathael wrote:On the long run you will end up with marauders which halfs your ammo costs regardless which type you choose. Basically, yeah. It's not just the savings in ammo costs, but the ability to loot and salvage as you go since Marauders have significant cargo capacity. Even though they have less projected DPS than most Pirate hulls they have superior damage application. And even if you're not going to salvage, having a 48km tractor for mission objectives is definitely handy.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5136
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Posted - 2016.05.29 06:18:55 -
[10] - Quote
Roenok Baalnorn wrote:[quote=SweetLips Shayiskhun]The golem doesnt impress me. Rattlesnake has both better DPS and better tank at about 1/3 of the cost. You wont see golems running around null doing anoms and plexing but you will see a lot of snakes and there is a reason for that.
Regardless of which ship you choose just remember the more bling you have in highsec the more people with try to gank you. My snake fit ( for anoms and plexing) is all x type deadspace and faction where deadspace isnt available and the snake fitted ( including t2 rigs) only cost 300 mil more than a golem hull. EHP perhaps, but nothing can touch either a shield or armor tank on a Marauder. The reason you see a lot of Rattlesnakes in anoms is probably no different than why you see a lot of Nightmares in Incursions (best tool for the job). The Rattlesnake has great specs on paper but you need a lot of V skills or it won't peform better than most T1 battleships. My torp Golem can and does keep up with any Rattlesnake for mission grinding (not blitzing, as the Machariel is still king), and in terms of an "all-in-one" platform to grind, clear, blitz, salvage, etc. Marauders are the ticket.
At the end of the day fly what gets you excited to play. Just not a Hyperion...
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5136
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Posted - 2016.05.29 21:58:49 -
[11] - Quote
The Bigpuns wrote:Your missiles might not be hitting into primary resist holes (angels, blood raiders and sansha), and won't apply as well as the golems, and don't have as good range. Heavy drones - you can probably knock a third off their effective dps due to travel times. Sentries - you have to trade off dps with damage type or range. That's a fair assessment.
I am currently away, traveling through time and will be returning last week.
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